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- Remedy  
Company Games Contact Info
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- Company Remedy in Brief | Company History | Logo Usage -
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Remedy

Remedy Company History

Remedy Entertainment, a Finnish game development company, was founded in 1995. The company's mission has been to be a developer of leading action games. The company has focused on this goal utilizing innovative ideas, quality content, state-of-the-art technology and -most importantly- the right team of people to put it all together.

Remedy's debut game, a racing game called Death Rally, was published in 1996 by Apogee Software and GT Interactive and has sold in excess of 90,000 units. Death Rally quickly became known for its addictive nature and the numerous little details that made it a game that -once started- would not let go of the player.

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Death Rally screenshot - Click to enlarge Death Rally, Remedy's first game, was an instant success.
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In late 1996, after Death Rally was finished, people at Remedy started brainstorming ideas about a "3rd person action game". A prototype and design document of the game were created and shown to 3D Realms, who immediately fell in love with the idea. A development contract was signed and work on Max Payne began.

In 1997, Remedy created Final Reality™, a 3D accelerator benchmark program, for VNU Business Publications. It quickly became a widely used standard in 3D accelerator benchmarking with over 5 million copies distributed worldwide.

While Final Reality™ was an unbelievable success, it did not fit into Remedy's focus of creating action-packed games. A new company was founded in November 1997. Futuremark was born. Today Futuremark has established 3DMark as the defacto standard in 3D benchmarking. Over 20 million copies of subsequent 3DMarks have been distributed.

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3DMark screenshot - Click to enlarge 3DMark, using Remedy's technology, is the defacto standard in 3D benchmarking.
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The award-winning Max Payne was released in 2001. It revolutionized the action genre with cinematic combat sequences fueled by groundbreaking use of slow motion and dramatic narrative-driven gameplay, becoming one of the best-selling PC games of the year. Console gamers were equally thrilled by the original Max Payne as it later went on to achieve "Greatest Hits" status on the PlayStation®2 computer entertainment system and "Platinum Hits" recognition on the Xbox® video game system from Microsoft. The original Max Payne has sold over 4 million units to date worldwide.

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Max Payne screenshot - Click to enlarge Max Payne, the hard-boiled action game, is now available on several platforms.
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In May 2002 all rights to Max Payne franchise were bought from Remedy & 3D Realms by Take Two Interactive. A sequel to the game with Remedy as the developer, was announced at the same time.

Max Payne 2: The Fall of Max Payne was released in Q4/2003 for PC, PS2 and XBOX. The reception of the game has been overwhelmingly positive.

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Max Payne 2 screenshot - Click to enlarge Max Payne returns in Max Payne 2: The Fall of Max Payne.
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At E3 2005 Remedy revealed that they were creating Alan Wake, a psychological action thriller. The game is being developed for Xbox360 and Windows.

Remedy currently employs over 30 highly talented game developers.

 

 
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