Updated issues in 1.01

F.A.Q. - TroubleshootingGlossary


Updated issues in Final Reality 1.01:
  • Because Final Reality 1.01 uses a newer version of the 3D engine, actual results might differ slightly from version 1.0 results. The update should not affect the ranking of 3D accelerators.
  • Fixed problems of FR crashing after Robots test with new 3Dfx drivers (should work now with all Voodoo & Voodoo Rush based cards).
  • Fixed problem with bilinear filtering not working on nVidia Riva128 based cards.
  • Added on-the-fly reductions for additive and multiplicative transparency to alpha blending or stippled alpha and color keying.
  • Fixed problems with bilinear filtering in second mipmap level on all cards.
  • Adjusted gamma in textures for better brightness/contrast levels. (3Dfx owners, set your gamma to 1.00 from Display Properties).
  • Compressed some more textures to JPEG format for even smaller distribution size.
  • Should have fixed problems with "Z-Buffer hardware not found" error message.
  • Final Reality does not crash anymore if it does not find any Direct3D hardware accelerators.
  • Final Reality now handles the DDERR_INVALIDPIXELFORMAT error message.
  • Help (F1 key) during benchmark is now disabled.
  • The user gets a warning screen if the AGP test is started with a higher setting than what the available texture memory is, and the 3D accelerator can not swap textures during a scene.
  • Results now have a version check and results & database from Final Reality version 1.0 can not be used with the 1.01 version.