Updated
issues in Final Reality 1.01:
|
- Because Final Reality 1.01 uses a newer
version of the 3D engine, actual results might differ slightly from version 1.0 results.
The update should not affect the ranking of 3D accelerators.
|
- Fixed problems of FR crashing after Robots
test with new 3Dfx drivers (should work now with all Voodoo & Voodoo Rush based
cards).
|
- Fixed problem with bilinear filtering not
working on nVidia Riva128 based cards.
|
- Added on-the-fly reductions for additive and
multiplicative transparency to alpha blending or stippled alpha and color keying.
|
- Fixed problems with bilinear filtering in
second mipmap level on all cards.
|
- Adjusted gamma in textures for better
brightness/contrast levels. (3Dfx owners, set your gamma to 1.00 from Display Properties).
|
- Compressed some more textures to JPEG format
for even smaller distribution size.
|
- Should have fixed problems with
"Z-Buffer hardware not found" error message.
|
- Final Reality does not crash anymore if it
does not find any Direct3D hardware accelerators.
|
- Final Reality now handles the
DDERR_INVALIDPIXELFORMAT error message.
|
- Help (F1 key) during benchmark is now
disabled.
|
- The user gets a warning screen if the AGP
test is started with a higher setting than what the available texture memory is, and the
3D accelerator can not swap textures during a scene.
|
- Results now have a version check and results
& database from Final Reality version 1.0 can not be used with the 1.01 version.
|