F.A.Q.

F.A.Q. - Troubleshooting - Glossary


1. How do I take screenshots from Final Reality?
Just press the "Print Scrn" button on your keyboard. Then open up a paint program (Photoshop or even Windows' Paint will do) and paste.
Note: To be able to take screenshots from the 3D parts, you must be running Final Reality with the "On-Board Accelerator" option selected as the Rendering Platform. You are not able to take screenshots with the"External Accelerator" option.
2. Why does the Robots scene stop briefly right before the first robot appears, eventhough the rest of the scene runs smoothly?
At that moment the textures for the robot are uploaded into the 3D accelerator memory. The slower your card is in texture upload, the more noticeable the jerk. This is a good example of how fast or slow your card is at texture caching. This doesn't happen when the second robot appears as the textures are already in the 3D accelerator memory at the time.
3. Why does the 2D bus transfer rate vary so much when testing external accelerators?
When using an external accelerator your normal video card transfer rate is used for the 2D transfer test. Hence, the value from the 2D bus transfer is effectively meaningless when evaluating an external 3D accelerator such as the Diamond Monster3D.
4. Why does my Hercules Stingray 128/3D (Voodoo Rush) get a much lower score than my friend's Diamond Monster 3D (Voodoo) ?
A quote from the Stingray 128/3D FAQ: "The Voodoo Rush chipset used on the Stingray 128/3D cannot perform alpha blending and z-buffering simultaneously as fast as earlier Voodoo Graphics-based cards." Final Reality uses z-buffering by default and uses alpha blending very heavily.
5. Why is my Pentium Pro 200MHz slower in Radial Blur image processing test than the Pentium 150MHz baseline computer?
Pentium Pro gets a lot of cache misses in this test, slowing it down.
6. Why is my 3D accelerator so slow in the Direct3D bus transfer test
Some accelerators, for example 3Dfx Voodoo and ATI Rage Pro use custom texture formats and these are converted during texture upload. This takes some time.