Originally Elmeri joined Remedy to do post-processing work for Alan Wake’s cinematics, and later on, he became the main VFX Artist for Quantum Break. The entire studio’s and VFX team’s work in Quantum Break was recently nominated at the Visual Effects Society awards in the real-time category. While we lost out on the award, our […]
Month: February 2017
Talking game design in Remedy’s next projects
Starting today, we are kicking off a series of interviews where we talk to various members of our development team on what they are working on in our projects and what life is like at Remedy in general. One of the best things in having a multinational team is that we have many different people […]