Wrapping up 2021

Dear Remedy community,  

In 2021, time ended.

On January 5th this year, we reached the end of time, as predicted in Quantum Break. 

2021 will haunt us too, although… only in a positive sense. It was a year full of announcements and exciting new ventures for us. At the same time, it was our second year of remote work and rising to meet the challenges of the global pandemic. 

Come take a journey back through time with us and read on to see what 2021 looked like for Remedy!

To start with the most recent, and most exciting thing – Alan Wake 2. Confirmed. It’s coming 2023, on PlayStation 5, Xbox Series X|S, and PC on the Epic Games Store. It will be our studio’s first foray into survival horror. We’ve seen your tweets and your reaction videos, we know how excited you are for this. We are just as excited! We can’t wait to share more information about the game with you in the summer. It’s going to be a twisted, weird, and thrilling story, but – more about that later. For now, we leave you with the announcement trailer.

We’re so lucky to have such a passionate, devoted community of Alan Wake fans, and this year we wanted to give back. Therefore, back in September we chose to announce Alan Wake Remastered on The Sudden Stop, one of our longest standing and most loyal fansites. You can read Sam’s letter to the community right here on The Sudden Stop. 

Thank you to everyone who played Alan Wake Remastered, whether it’s your first or seventy first time!

This year we celebrated a big milestone – Max Payne, one of our most iconic games, turned 20 years old in July. We got our Creative Director Sam Lake (Max Payne), and one of our most iconic voices James McCaffrey (Max Payne) together for a special tribute video, featuring a unique and well-known jacket. 

Although the Max Payne intellectual property is no longer owned by us at Remedy, we recognize that the game still holds a major place in the hearts of so many in our community, and that you indelibly associate it with the Remedy name – thanks for the love! 

We went a bit retro in a different direction for April Fools, and released a gameplay trailer for the 1996 version of Control. A surprising number of you said they’d want to play it… Instead, you got Control Ultimate Edition, which we launched in February for next generation consoles. 

The Control franchise continueswe announced Condor, which is the code name for a multiplayer spin-off game set in the world of Control. Read more about Condor in a post by Mikael Kasurinen, Game Director of the Control franchise. 

This year we released The Art and Making of Control, a gorgeous, enormous and incredibly detailed art book of Control, featuring everything from interview, concept art, early sketches, to photos from the development of the game. Thank you to the talented people at FuturePress for making it happen! Click here for a small unboxing TikTok. 

Speaking of TikTok… you should follow Sam Lake on the clock app. Sam opened a TikTok account, and we’ve seen him wrapped in Christmas lights, drinking coffee in a dark forest, and most strikingly, diving into a freezing cold lake (not an ocean) with a steaming cup of coffee, all in the name of entertainment. And to share his excitement about Alan Wake Remastered.

Our publishers at Smilegate Entertainment announced a release date for CrossfireX! Players will be able to enjoy the game, and Remedy’s single-player campaign, on February 10th, 2022. It’s been a long time coming, and we are eager for you to meet the members of Global Risk and Black List, and to hear what you think of Remedy’s first foray into the FPS genre.  

In other Remedy news, we launched several new, exciting things! Firstly, playtesting. Click on that link to find out everything about how we playtest at Remedy. Although we’re currently only looking for playtesters in Finland, our user research team wants players of all skills and with all kinds of interests. That way we can hear your honest opinions and feedback, which helps us to keep creating games of the best quality for you!  

By Leonel Bruzzese

We also started our community hub, where we display the fanworks created by our community, and share content we think our community might like. Check out that submit button there – that’s for all your art, cosplay, and anything else you might make that’s inspired by our games! Every month, we spotlight a very special piece of fanart. 

And… something that’s been on the cards for a long time was finally realized this year. The official Remedy merchandise store! You can visit it for all your Control, Alan Wake and Remedy merch needs. We’re trying to create small batch, well-crafted merchandise at affordable prices and made with sustainable materials. The whole Remedy Store operation is run by a very small team, and we are learning a lot as we go. Hopefully we can only improve. Please look forward to more merch drops, and exciting stuff in the future! 

Last but not least, we are still hiring. We are accepting applications from all over the world, as always, but this time round, we are also looking for talented people who are willing to work from Sweden. As we’ve embraced a more hybrid model of working, we’ve had multiple Sweden-based senior developers joining our studio and working fully remotely from the second-best Nordic country. (We all know what the best Nordic country is.) You can read more about our plans for Remedy in Sweden right here. 

Check our careers page to see our current open roles, and yes – some of these will be for working on Alan Wake 2. And remember our newest recruitment video, which we filmed from home! Watch it here for some interviews with our developers about what it’s like to work at Remedy, and their thoughts on Finnish liquorice. 

We are hoping for a bright and exciting 2022! There’s the release of CrossfireX to look forward to, and in the summer, more Alan Wake 2 news. And who knows… maybe other things? 

Stay tuned, and stay in the light! 

 

Vida Starčević, Community Manager

Alan, wake up – Announcing Alan Wake 2

Alan Wake is getting a sequel. 

Trust us when we say that we appreciate your undying support for us and a certain writer through the years and believe us when we add that we at Remedy are just as fond of our lost hero as you are (wild, we know!).  

“Where is Alan Wake 2?” 

Along with our partners at Epic Games Publishing, we have worked tirelessly to shed some light on what has long been obscured by darkness. After 11 long years, the writer’s return is a reality and the dangers lurking in the dark are even more sinister than the Taken roaming Bright Falls.  

Alan Wake 2 has been written into reality and it’s coming your way in 2023 for PC via the Epic Games Store, PlayStation 5 and Xbox Series S|X.

You read that right – Alan Wake 2 will be a truly next-generation experience.  

Not only that, but Alan Wake 2 also turns up the level of dread as our very first dive into the survival horror genre, so expect a chilling experience with familiar psychological horror elements. 

Now that the sequel has been announced and the trailer is out, we are going to go “dark” until summer of 2022 when we’ll return to shed more light on the game. 

Thank you for your support through the years. For now – back into the darkness we descend. In the meantime, we’re thrilled to leave you with the announce trailer. 

Be careful out there. Monsters wear many faces. 

 

Lisa Dahlgren, Communications Specialist

Alan Wake Remastered gift box competition

1. These are the official competition rules for the above-named competition. The competition is organized by Remedy Entertainment Plc (“Remedy”). No purchase is necessary to enter or win, i.e., participation in this competition is completely free of charge and does not require ownership or purchase of any games or other merchandise.

2. The competition starts on 19 November 2021 at 18:00 (EET) and ends on 26 November at 18:00 (EET).

3. All participants must be 18 years of age or older at the time of entry. Remedy assumes that by entering the competition (and the participant warrants that), the participant has the legal capacity to enter the competition and agree to the terms and conditions. Only one entry per participant is allowed. Remedy employees and directors cannot take part in this competition. Entries worldwide are welcome, but Remedy expressly waives any and all responsibility and liability for compliance with any other laws and regulations than those applicable to this competition under section 12. Furthermore, this competition and participation therein is automatically void where and to the extent prohibited, restricted or taxed by law.

4. To enter the competition, participants must have a Twitter account, which can be created at https://twitter.com/i/flow/signup. Participants must log into their Twitter account and then re-tweet the specified tweet on the @AlanWake Twitter feed within the competition period.

Only one entry per person will be accepted. If multiple entries are posted, only the first submitted will be accepted. The submission must comply with any channel specific rules or terms and conditions.

5. By entering, the participant confirms that they have read these terms and conditions and agree to abide by them. Remedy reserves the right to disqualify any entry if it has reasonable grounds to believe that the participant has breached any of these terms and conditions. Participants further agree that Remedy has no liability whatsoever for any direct, indirect, incidental or punitive claims, losses, damages, costs or expenses of any kind resulting from entry and/or participation in this competition.

6. Remedy is not responsible for entries not received for whatever reason.

7. There will be a total of 5 prizes awarded, each comprising an Alan Wake Remastered gift box. There are no alternative prizes. The prize(s) of the competition are “as shipped” and non-transferable. There is no cash alternative, and the prizes cannot be enforced by any legal means. Remedy reserves the right to substitute prizes of equal or greater value at any time.

8. The winners will be decided by Remedy through a random drawing among all entries, and this decision will be final. Remedy retains full right to change or amend the terms and conditions, postpone or terminate this competition or any portion thereof or alter the competition or any portion thereof without prior notice or any compensation to any participant. Remedy further retains the right to award the prizes among the eligible, non-suspect entries in accordance with Remedy’s consideration. Worldwide entry notwithstanding, such eligibility may also be limited by country or region-specific limitations on posting or receiving a prize. Remedy assumes no responsibility for the receipt of any prizes (for example, lost, mislaid, damaged or delayed prizes) or any related obligations. Winners will apply their claims following from responsibility for faults of the prizes directly to entities given in warranty or shipping conditions. Except for the shipping cost of the prize to the winner, all taxes, insurances, transfers, out-of-pocket expenses, and other expenses are the sole responsibility of the prize winner.

9. By entering, the participants guarantee that all information submitted by them is true, current and complete and that they own all rights to the entries, and the entries as such or as part of this competition do not infringe on any copyrights or other intellectual property rights. The participants shall indemnify Remedy for any and all related claims.

10. The winners will be contacted via Twitter DM within two weeks of the end of the competition. If the winners are not reachable, Remedy will contact the runners-up until a winner is selected.

11. Any personal information provided to Remedy in connection with this competition will be handled and protected by our Competition Privacy Policy. By entering in into this competition, participants give their consent and grant Remedy the right to process their personal data in accordance with the above-mentioned policy.

12. This competition shall be governed by Finnish law, excluding its choice of law and any disputes shall be resolved by the Finnish courts.

13. For clarity, it is noted that to the extent participation solely in accordance with Finnish law and the above-stated dispute resolution is not possible, participation is automatically void.

Competition privacy policy

Remedy Entertainment Oyj (business ID: 1017278-9) (“Remedy”, “we” or “us”) is a Finnish game developer. This privacy policy explains how we use any personal data we collect in connection with our fan competitions.

WHAT PERSONAL DATA DO WE COLLECT?

When entering into a competition, participants may be required to provide personal data to the extent necessary to identify and contact participants and winners and ensure participation takes place in accordance with the terms and conditions of the competition. In order to ensure this, Remedy may need to confirm the participant’s age or country of residence. Therefore, we may collect the following personal data:

– Social media handles
– Contact information (first and last name, email address, postal address and phone number);
– Age

We do not collect or process any personal data that is categorized as sensitive data under regulation (EU) 2016/679 (the General Data Protection Regulation or “GDPR”).

HOW DO WE USE YOUR PERSONAL DATA?

We process your personal data for the purpose of carrying out our fan competitions. Depending on the competition in question, this may include collecting fan entries and/or contributions, contacting participants and/or winners, and posting or otherwise delivering prizes.

Information regarding age may be collected to ensure participants qualify for participation in accordance with the terms and conditions of the competition at hand.

We do not share your personal data, except as specifically approved by you or as described below:

– We may engage other companies or individuals to perform tasks on our behalf. These third parties may have access to your personal data.
– We may release your personal data as permitted or required by applicable law.
– We may share aggregate or anonymous information about you with advertisers, publishers, business partners, sponsors, and other third parties.

TRANSFERS TO THIRD COUNTRIES

Personal data in the European Union is protected by the General Data Protection Regulation, but other countries do not necessarily protect your personal information at the same level of protection.

Our Websites and some of our applications or services or parts thereof may also be hosted in the United States or otherwise outside of the EEA (which means all the EU countries plus Norway, Iceland and Liechtenstein, “EEA”) and this means that we may transfer any of the personal data collected hereunder outside the EEA to the United States or other territories outside of the EEA.

We may also provide aggregate or anonymous data about you to advertisers, partners and publishers in third countries.

We take steps to ensure that when your information is transferred outside of the EEA by our service providers and hosting providers, appropriate measures and controls are in place to protect that information in accordance with applicable data protection laws and regulations. In each case, such transfers are made in accordance with the requirements of the GDPR and may be based on the use of the European Commission’s Standard Model Clauses for transfers of personal data outside the EEA.

By entering into Remedy’s fan competitions, you consent to the transfer of your information outside the EEA in the circumstances set out in this competition privacy policy. If you do not want your personal data to be transferred outside the EEA, you should not use our Websites or participate in our competitions.

HOW IS YOUR DATA STORED?

We will store your data on a local password protected file.

HOW LONG DO WE STORE YOUR PERSONAL DATA?

The personal data we process is retained only as long as necessary for the purpose of organizing and finalize the competition in connection to which the personal data has been given, unless longer retention is required by applicable local law or where we have a legitimate and lawful purpose for doing so.

ACCESS TO YOUR PERSONAL DATA, CORRECTION AND RIGHT TO BE FORGOTTEN

You have the right to access your personal data we have collected and to receive a copy of the personal data you have provided for us. If you would like to have a copy of your personal data, please contact us at [email protected]. We may take a small charge for this service.

We try to make sure that your personal data is accurate and up to date. You may ask us to correct or remove information you think is inaccurate.

You have the right to withdraw your consent regarding the processing of your personal data and require us to erase your personal data from our registers. However, please note that doing so while the competition is ongoing or prizes are yet to be submitted to their recipients might automatically void and cancel your participation in the competition.

If you would like to withdraw your consent and have your personal data erased, please contact us at [email protected]mes.com. We will comply with your request, unless there is a lawful reason for not doing so. For example, there may be an overriding legitimate ground for keeping your personal data, such as a legal obligation that we have to comply with, or if retention is necessary for us to comply with our legal obligations.

YOUR RIGHT TO LODGE A COMPLAINT

You have the right to complain about how we process your personal data by contacting us at [email protected]. If you feel that your complaint has not been handled in a sufficient manner, you may lodge a complaint with a supervisory authority in the European Union Member State of your habitual residence.

COOKIES

Cookies are text files that are transferred from our Websites to your computer to collect standard internet log information and visitor behavior information. We use cookies to help us provide you with personalized service and help us make our Websites better for you.

You can set your browser not to accept cookies, however, if you disable cookies, you may find that this affects your ability to use certain parts of our Website. To disable cookies, look at the “help” menu on your browser.

CHANGES TO THIS PRIVACY POLICY

We may change our privacy policy from time to time. If we change our privacy policy, we will post the changes to this page. Please check this page regularly for any changes to this privacy policy.

HOW TO CONTACT US

Please contact us if you have any question s about our privacy policy or information we hold about you:

– by email at [email protected]

– by writing to us at:
Remedy Entertainment Plc.
Luomanportti 3 02200 Espoo Finland

Work for Remedy from Sweden

As noted today in our Q3 business update, Remedy is officially expanding to Sweden in 2022 by opening a Swedish subsidiary. Senior-level developers based in Sweden can join us in making great, genre-defining games on their home turf.  

Swedish representation has long been strong at Remedy. For over a year, multiple Swedenbased talent have been working for the company as part of a pilot initiative in Stockholm, led by the General Manager of our Vanguard project, Johnny Mang.  

“The shift to location-agnostic work in the wake of COVID made us realize that Remedy is a state of mind, rather than a place in Finland”, says Mang. 

You can read more about Remedy in Sweden in this article by leading Swedish industry newspaper Dagens Industri here (article in Swedish).

Remedy is looking to hire up to 25 developers in Sweden by the end of 2022. We are also planning to open a work space in the first half of 2022 in central Stockholm for Swedenbased Remedians to be able to get together and work in an office space when needed, since face to face communication is important in the hybrid model too. 

“We understand that everyone is different, and has different needs, on different days. Some days are best spent focused, headphones on, working on something cool, whereas other days, such as when teams are working on planning, perhaps would benefit from in-person facetime. The hybrid model is about letting people choose the method that works best for them, on any given day”, adds James Salt, one of our Game Directors based in Sweden.  

We’re excited to continue this initiative and to broaden our presence in the Nordics from Sweden.  

Are you a Sweden-based developer? Make sure to keep an eye on our Careers page. We’re hiring and you might be exactly who we’re looking for!

 

Lisa Dahlgren, Communications Specialist

Alan Wake Remastered reemerges from the darkness on October 5th

We at Remedy are excited to finally announce the long-awaited, much-anticipated Alan Wake Remastered – the complete Alan Wake experience.

Featuring both story expansions The Signal and The Writer, Alan Wake Remastered is releasing on PC via the Epic Games Store, Xbox One X|S, Xbox Series X|S and for the first time ever – PlayStation 4 and PlayStation 5 with full DualSense support. The path has been long and shrouded in darkness, but the road ahead lies written. Dwellers of Bright Falls, veterans of the light, thrill-seekers of the future – this is for you.

The team and our collaborators over at D3t have been working hard to make the legacy of Alan Wake fit for a new generation. Those of you who are looking to revisit the quaint town of Bright Falls to experience a tale close to your heart, do not fret – Alan Wake Remastered will not alter what’s held dear by so many of you. We know that rewriting history has its consequences, and just like you, we’re not looking to bring the Dark Presence our way prematurely. Instead, Alan Wake Remastered brings back what you know and love in an elevated state, to give fans and those new to the tale alike a chance to experience Alan Wake in a new light.

Alan Wake Remastered includes the main game as well as its two separate story expansions – The Signal and The Writer, all rendered in 4K visuals. The game’s cutscenes, quirky cast of characters, and majestic Pacific Northwest vistas have all been enhanced for a visual impact that matches its unnerving atmosphere. The tense, episodic story is packed with unexpected twists, heart-stopping cliff hangers and jaw-dropping, intense bursts of combat where it takes more than bullets to banish the darkness that lies ahead.

The Alan Wake fans around the world are a strong, tight-knit community and we cherish the overwhelming support you have all shown us through the years. In fact, you can head over to the 10 years active Alan Wake community website The Sudden Stop, for a few words from our own Creative Director Sam Lake.

Make sure to join the passionate community yourself to keep up with the latest Alan Wake news on Facebook and Twitter.

For all future Alan Wake news, please follow the official Alan Wake website.

This is for you.

 

Lisa Dahlgren, Communications Specialist

The Future of Control: Remedy signs a co-publishing and development agreement with 505 Games

Hi,

today Remedy Entertainment and 505 Games announced that we have signed a new game, codenamed Condor, which is a spin-off set to expand the world we kicked off with Control. I want to take a moment to talk about the world of Control and our plans a bit more.

First, I want to thank everyone who’s helped in making Control the success it is today, especially all the fans who love to step into the worlds we create. As a Game Director, it has been humbling to see the love and enthusiasm that the game instills, and I hope that during the time of COVID, Control has brought excitement and a hearty dose of strangeness into your lives.

Control is first and foremost a world, a place for multitudes of stories, events, and characters. A place where unexpected, strange, and extraordinary things occur. We kicked it off with Jesse’s entry into the Oldest House, but there is more to this world. Oh, so much more.

And Project Condor will be an expression of that.

I love multiplayer games. In the glorious 90s (yes, I’m a true 90s kid) me and three friends of mine hooked our PCs into a local network. We were about to have the first LAN of our lives. I was excited to try out multiplayer with a little shareware game called Doom. When we finally managed to get everything up and running, we fired up a co-op session and tackled E1M1 together. And it was a blast.

The familiar world felt so different when you entered it together with your friends. It changed everything.

In my professional career, I have focused almost solely on single-player experiences. Making the world revolve around one player allows an incomparable power fantasy, a total immersion of being somewhere else, anyone else.

But there is another side to games. A social, collective experience which you share with other people, your friends. And there’s something about that sharing that can elevate it into an experience that is impossible to achieve alone.

Yes, Remedy as a studio has made single-player experiences for over 25 years. But we are also avid fans of multiplayer games – I remember us having company-wide Battlefield 1942 sessions when we were working on Max Payne 2. We even got a small clan running. We were terrible, but it was the fun we had together that mattered. There are worlds and experiences that you can access collectively, with your friends, and they can shine as brightly as any single-player experience does.

We get that there is going to be skepticism about multiplayer. But I believe we can create shared experiences without compromising the unique DNA of who we are, or the stories we want to tell. Yes, we need to re-think our angles, our techniques, our mindset, but we see it as an exciting challenge: What would a Remedy multiplayer game look like?

The Vanguard team has done awesome progress on that front already, and the possibilities there are extremely exciting. Both games will be different examples of how you can collectively experience our worlds.

We are approaching this with a mix of excitement and respect. We want to create something that is engaging, yet familiar, something any of our fans can jump into and feel at home in. Together.

Here's a concept art image that we feel tells pretty well what Condor is about.

But as said, Control is more than one location, character, or story. We have more. Something ambitious. As today’s announcement stated, “have outlined high-level collaboration terms to further expand the Control franchise with a bigger-budget Control-game”. I unfortunately cannot go into more detail than that, but suffice to say, I’m extremely excited for the future of the Control franchise.

Building games takes years. Establishing the right partnerships is crucial in order to form the right foundation, both financially, creatively, and from a technological standpoint. Rest assured, we want to build on the very foundation of Control and the success it had, thanks to you.

Which reminds me, many of you have asked for official Control merchandise. Come August, just in time for the second anniversary of Control, you will be able to finally get that. Stay tuned!

It is going to be a long time before we show off these projects. I’m going back to the lab for a while, but don’t worry, there are other Remedy experiences coming from our studio that I know you will love.

Best,

Mikael Kasurinen

Game Director of the Control franchise

Playtest privacy policy

What kind of personal data do we collect from Playtest participants and on what legal grounds?

Prior to participating in any playtest, we always request that you sign a consent and grant us explicit consent to collect and use your personal data in accordance with this Playtest Privacy policy. You may withdraw your consent at any time by contacting us at [email protected]. All personal data collected is collected directly from each participant.

We may collect the following data from Playtest participants:

• Full name
• Address, phone number and email address
• Date of birth
• Gender
• Social security number
• Playing habits and preferences
• Heart rate tracking data
• Eye movement tracking data

How will we use your personal data?

We process your personal data for the purpose of improving and developing games and other services, for contacting you and for conducting research and creating reports for our internal use.

Information regarding your age is collected to make sure that the players invited to the playtests are over 18 years of age.

Information regarding gender, playing habits and preferences data will be used to help segment and position the games we create.

The eye tracking data enables Remedy to understand if the players pay attention to various elements on the screen. The tracking of heart rate enables Remedy to understand if the game has the intended effect on players in various instances: for example, if jump scares create the desired effect and if players feel tense/scared where the game is designed to evoke such feelings.

We do not share your personal data, except as approved by you or as described below:

• We may release your personal data as permitted or required by applicable law.

• While the playtest is being carried out, a video of the game as well as the participant, containing the heart rate and eye tracking data, will be streamed via a non-public link in YouTube to a limited number of authorized Remedy employee’s assessing the results of the test. The video will be removed from YouTube immediately after such streaming. According to YouTube’s Privacy Policy (https://policies.google.com/privacy?hl=en) content removed by users is permanently removed. Hence, YouTube does not retain any of the personal data.

Transfer to third countries

Other than for the duration of the above-described YouTube streaming, we will not transfer your personal data outside of the European Union or the EEA (which means all the Eu counties plus Norway, Iceland and Liechtenstein).

How is your data stored?

All of the personal data collected in connection with Playtests is stored locally on Remedy’s servers in Espoo, Finland and backed up in Helsinki, Finland.

The heart rate and eye tracking data is stored together with the playthrough video footage, but all other personal data is removed and stored separately. All data is stored separately from other Remedy data, with limited access rights to authorized personnel only.

How long do we store your personal data?

Playtest specific data (which contains heart rate tracking and eye movement tracking data) is stored until the game project in question is commercially released but in any event for a maximum of 3 years.

Other collected data, which Remedy considers contact information type data, is stored until you request removal of said data. Remedy also periodically inquires whether you wish a person would like to have such data removed.

Access to your personal data, corrections and right to be forgotten

You have the right to access your personal data we have collected and to receive a copy of the personal data you have provided for us. If you would like to have a copy of your personal data, please contact us at [email protected].

We may take a small charge for this service.

We try to make sure that your personal data is accurate and up to date. You may ask us to correct or remove information you think is inaccurate.

You have the right to withdraw your consent regarding the processing of your personal data and require us to erase your personal data from our registers. If you would like to withdraw you consent and have your personal data erased, please contact us at [email protected]. We will comply with your request unless there is a lawful reason for not doing so. For example, there may be an overriding legitimate ground for keeping your personal data, such as, a legal obligation that we must comply with, or if retention is necessary for us to comply with our legal obligations.

Your right to lodge a complaint

You have the right to complain about the way we process your personal data by contacting us at [email protected]. If you feel that your complaint has not been handled in sufficient manner you may complain to the supervisory authority.

How to contact us

Please contact us if you have any questions about our privacy policy or information we hold about you:

• by email at [email protected]

• by writing to us at:
Remedy Entertainment Plc.
Luomanportti 3 02200 Espoo Finland

Playtesting at Remedy: be a part of how we make games

What is a playtest and why do we playtest?  

The main goal of playtesting is to assess the design decisions and make sure our players understand, find, and use all the features we put in our gamesWe want to make those features enjoyable. If we put this puzzle here, is it possible for you to solve it? If we add a side mission, can you find it? If we give you this ability, do you know how to use it? Playtesting helps us answer questions like these, and helps the development teams iterate on those features. 

Playtesting is not quality assuranceWhile both QA and playtesting are crucial in game development (shoutout to Remedy’s amazing QA team!), playtesting serves a different purpose than QA. When you come into a playtest, we won’t ask you to find bugs. Ideally, you would play similarly to how you play in your free time. 

Playtesting is also a great way to give you a glimpse of what we are working on and involve you in the process. It is a win-win situation! We get your invaluable input on a game we are working on, and you get to play game that is not out there yet, and shape that game’s experience for others 

Can anyone participate in a playtest?  

Anyone in Finland can sign up to playtest! Whether you play every day or couple of hours a month, no matter what genre of games you like to play or what platform you prefer to play on, we are looking for all kinds of players to join our playtests. We are also trying to find players that have different levels of accessibility needs for future testing! 

For participating in tests on-site, we usually recruit players in the Helsinki/Espoo area. But with the current remote testing, anyone in Finland can participate!  

What do we playtest?  

We organize playtests for all our projects and at every stage of productionYou might play something rough (very early in development), or you might play a polished experience (right before release), or anything in between 

We playtest everything you could imagine! It can range from a single combat encounter to a whole playthrough. You might sit down and play for 30 minutes or for the entire day. 

But how does it work practically 

When we have an upcoming playtest, we look through our playtester database to find the suitable players for that test. We organize all kinds of different tests, and for every test we need different players. If that happens to be you, we send you an email with the playtest opportunity. If you are happy to participate, we send you all the information you need. With the current situation, all our playtests are organized fully remotely, which is why we make sure you can participate from home.  

Playtests happen a bit differently on-site and remotelyIf you come to Remedy’studio to test, we provide snacks and drinks. If you are playing remotely, you can play anywhere, including a cottage somewhere in the far north. Just be sure you dont have lurkers observing the unreleased material over your shoulder! Whether you test on-site or remotely, you will get a Remedy swag bag and a gift card as a thank you for helping us out.  

NDAs and other paperwork 

When you come into a playtest, you will need to sign a consent form and an NDA (non-disclosure agreement). What does that mean? The consent form is to make sure you know what you agreed to during the playtest. It gives us permission to gather data from your playthrough, which we use to help improve the game. You can withdraw from the test at any point. If you no longer want to hear about future tests, or if you don’t want Remedy to store your information, we will remove your sign-up information and playtest data.  

The NDA you sign means that everything you will experience during the test cannot be shared with anyone! It’s important that everything you play and everything we talk about does not leave the playtest’s on-site lab/Zoom call.

We value honesty!

Giving brutally honest feedback is hard, but it’s exactly what we are looking for. Of course, we don’t mind hearing what felt right and what you enjoyed about the experience. But, walso want you to share what didn’t feel right, what was challenging but not in a good waywhat was frustrating and hard to understand.  

If you have anything in mind, you can ask it at any point in the playtest. As a user researcher, my job is to make sure you feel comfortable enough to share your thoughts. The feedback you give will help the teams improve the features and provide an enhanced experience for future players. And in the end, it will help our game be the best it can be once it ships! 

If you are still interested in playtesting, we would love to have you!

Sign up here!

Control Ultimate Edition comes to PlayStation 5 and Xbox Series X|S today

Control Ultimate Edition offers two different modes to choose from on PlayStation 5 and Xbox Series X: Performance mode, and Graphics mode. The Performance mode will target a constant 60 FPS performance, while the Graphics mode targets 30 FPS performance with ray tracing. On the Xbox Series S, only the Performance mode will be available, targeting 60 FPS with no ray tracing.

One of the biggest things we are excited about when it comes to next generation consoles is being able to bring ray tracing to PlayStation 5 and Xbox Series X players. Control has been lauded for its stunning visuals – thank you! – and with the power of next-gen and ray tracing, you’ll see an overall improvement to image quality and realistic reflections across the board. It’s especially visible on transparent materials, such as all those glass-fronted offices in the Research Sector. We hope console players enjoy the reflections before you inevitably smash through the glass with Launch, and that ray tracing gives you new inspiration for Photo Mode shots!

We are also glad to say that on next generation consoles, Control’s overall frame rate will be much smoother, and the load times will be significantly faster. This should be one of the most noticeable improvements in Control Ultimate Edition for PlayStation 5 and Xbox Series X|S!

When it comes to the PlayStation 5, we were able to take full advantage of the DualSense. The vibrations of the controller will allow you to “feel” when the Pierce Service Weapon form is fully charged, and if you’re using Grip, you’ll be able to tell when it goes into cooldown by the right trigger becoming “loose”. This way you can feel the difference between Service Weapon forms even better than before.

Control Ultimate Edition is also included in the monthly lineup of PlayStation Plus games in February on the PlayStation 4 and PlayStation 5.

If you’re a new player, let us know how you are finding the game on Control or Remedy’s social channels! Tweet us at @remedygames or @ControlRemedy or join the Control Discord server.

Thank you to everyone who’s supported us and Control so far – for the feedback, the enthusiasm, the fanart, the cosplay, the videos, and more that you keep creating every day. Thank you for the truly unexpected number of awards and acknowledgement from our peers, too. There’s no exaggeration when we say it was unexpected, either – we had to get a second glass cabinet for our studio lobby just to fit them all.

Despite the challenges 2020 threw at us, we have entered 2021 still happy to be making games (even if it is from our homes), and we want to make them for you for a long time to come. We hope you will continue to support our efforts!

 

Vida Starcevic

Community Manager