Celebrating 10 years of Alan Wake

Alan Wake is special to so many of you, and it’s a project that’s very dear to us at Remedy as well. This anniversary is a chance for us to look back on the game which became an unexpected, award-winning cult hit and fan favorite. Alan Wake holds TIME Magazine’s 2010 Game of the Year award, IGN’s Best Horror Game on the Xbox 360, and it’s the Reader’s Choice winner of Gamespot’s Best Original IP award. Even though it’s a game that has its tenth birthday today, the fanbase is just as passionate about it as ever.

We’re celebrating the past and Bright Falls! Our hashtag this year is #10yearsofAlanWake – you can follow along on social media to see everything we’re up to.

First off, we are working together with seven streamers who will be streaming Alan Wake from 14th to 20th May. Check the full schedule below!

We are kicking off Bright Falls Week with a special stream on Twitch, which will feature our Creative Director Sam Lake (lead writer on Alan Wake), and actors Matthew Porretta and Ilkka Villi, who both portrayed Alan Wake. Matthew was the voice talent for Alan Wake, while Ilkka served as Alan’s likeness and physical performance. The stream starts at 11am EDT.

You can watch the streamers on their own channels, or you can tune in on our Twitch channel, where all the streams will also be hosted.

All participating streamers will be offering a special Alan Wake anniversary emote!

As part of Bright Falls Week, we are also offering Alan Wake and Alan Wake Collector’s Edition at a 90% discount to PC players on Steam, GOG, and the Epic Games Store (Alan Wake base game only). The sale starts May 14th, today!

And since Alan Wake has had such a devoted fan following since release, we have created a special item exclusively for this event. We made a limited number of mini Maglite flashlights with the Alan Wake 10th anniversary logo. These come in signed and hand-numbered boxes, and you will have a chance to win them through a competition in our official Discord server and on our fansites, PayneReactor, The Sudden Stop, and Comunidad Remedy.

The competition opens at 2pm EEST today, May 14th. You can participate until May 21st at 10am EEST. Check the full terms and conditions of the competition here. Participating streamers will also be giving them out during their streams.

Thank you – to all of you who’ve been fans since the game came out, as well as to those who have only recently discovered the game. Thank you especially to our fansites, PayneReactor, The Sudden Stop, and Comunidad Remedy, who’ve been covering all things Remedy and Alan Wake and stayed big fans of our work for so long! We hope you enjoy Bright Falls Week!


Vida Starcevic

Community Manager

Alan Wake 10th anniversary competition terms and conditions

Alan Wake 10th Anniversary Competition, May 2020

1. There will be a total of 10 prizes awarded, each comprising of a mini Maglite flashlight with the Alan Wake 10th anniversary logo, which comes in a hand-numbered and signed box. There is no alternative prize.

2. To enter, share a memory of Alan Wake in a format of your choice (writing, digital/traditional art, photography, cosplay, etc). Post your entry in the competition channel in the official Remedy Entertainment Discord server, or enter via one of our fansites, The Sudden Stop, Payne Reactor, or Comunidad Remedy. Your written entries should not exceed 400 words. If you are submitting your entry in a different format, you can include supporting text of no more than 100 words.

3. One entry per person.

4. By entering you guarantee that you own your work and aren’t infringing on any copyrights.

5. The competition closes on Thursday, May 21st, at 10am EEST.

6. Remedy employees will decide on the winners. Our decision is final.

7. The winners will be contacted via their method of entry (Discord or email) within two weeks of the end of the competition. If the winners are not reachable, we’ll be contacting the runners-up until a winner is selected.

8. Access to the competition is free: you do not need to own Alan Wake to enter.

7. The competition is open to entrants worldwide (unless prohibited by your country’s laws).

10. Any personal information you provide us will be protected by our Privacy Policy.

11. Remedy Entertainment employees cannot take part in this promotion.

12. Remedy Entertainment will NOT accept responsibility for prizes that are lost, mislaid, damaged or delayed in transit for any reason or in any way.

Martti Suosalo wins a BAFTA Games Award for Control

The BAFTA Games Award for Performer in a Supporting Role went to Martti Suosalo last night, for his role of Ahti the janitor in Control.

As Ahti would say, it’s place for congratulations!

Martti Suosalo’s performance of Ahti is one that stands out to a lot of players of Control: his humming, his strange way of speaking (in directly translated Finnish idioms), and the fact that he appears to be more than just your regular janitor.

Watch Martti’s acceptance speech below.

The big winners of the BAFTA Games Award last night are definitely Studio ZA/UM’s Disco Elysium and Mobius Digital’s Outer Wilds, which went home with three golden masks each. Congratulations also to Hideo Kojima for receiving the BAFTA Games Fellowship Award for his contribution to the medium of video games as a whole.

If you missed the live ceremony, the whole thing is available to watch on YouTube.

Some of our Remedians were on the BAFTAs virtual red carpet as well! Below, an interview with the Executive Producer on Control, Juha Vainio, and Remedy’s Communications Director, Thomas Puha.

Our leading actress, Courtney Hope, was also on the virtual red carpet, with a guest appearance from Stevie, one of her dogs.

Congratulations once again to all the winners and nominees! We are all grateful to be in such talented company.

Vida Starčević (Community Manager)

Control’s first expansion The Foundation available now

If you own the Digital Deluxe version of Control for PlayStation 4, you automatically have access to The Foundation expansion. If you own the PlayStation 4 base game or PC version from the Epic Games Store, by buying the Season Pass you will get access to The Foundation and the upcoming second expansion for Control, AWE, which will be released later this summer. Remember – to access The Foundation expansion in the game, you will need to have completed the main storyline of the game and finished the final mission, Take Control.

We’ve also released a free update for Control, for all platforms. The update includes improved map readability, the new Shield Rush upgrade to the Shield ability, a revised ability tree with the option of reallocating spent Ability Points, and other quality of life improvements. You can read the full update notes for the March update here.

A new feature released for free to PC players is the introduction of NVIDIA DLSS 2.0 technology, a new and improved deep learning neural network powered by RTX Tensor Cores that boosts frame rates and generates beautiful, sharp images. If you have an RTX card, you can see what DLSS 2.0 looks like in Control, first hand.

Because the good Control news don’t stop coming, here’s one more – the original soundtrack, awarded the D.I.C.E. Award for Outstanding Achievement in Original Music Composition, was released on March 24th and is available for digital streaming and purchase worldwide. You can listen to the soundtrack, composed by Petri Alanko and Martin Stig Andersen, here.

For all things Control and The Foundation, please visit Control’s official website and social media channels: Twitter, Facebook, Instagram, and YouTube. Discuss Control and The Foundation on Control’s official Discord server!

And have fun playing!

Vida Starčević (Community Manager)

Remedy Entertainment signs with Epic Games to publish two new multi-platform games

To give you a bit of context, back in 2016 Remedy set on our current path of becoming a studio making multiple games and have more, uh, control over our destiny. We want to be in a position where we can create our own games and IPs (and hold onto them) like we are on Control with our friends at 505 Games. In addition, we want to continue working on external properties like CrossfireX with great partners like Smilegate and Microsoft.

Ultimately, it is our goal to put our development teams in the best position to create and deliver the best game possible for our fans. That’s what this is about. Last time we put ourselves in this position, the result was Control, which has a record 11 BAFTA® Games nominations and got IGN’s Game of the Year, to mention a couple. So that turned out okay!

With Epic, we are teaming up with a fellow developer whom we have a long history with pretty much ever since Remedy was founded. We are excited to be a part of the first Epic Games Publishing announcement with two amazing developers: genDesign and Playdead.

Remedy is working on two multi-platform games for next-generation consoles and PC that will be published by Epic Games. The first project is Remedy’s most ambitious one yet, an AAA multi-platform game already in pre-production. The second is a new, smaller-scale project set in the same franchise. Both games are being developed on Remedy’s proprietary, state-of-the-art Northlight game engine and tools.

Finally, what also served us well was to unveil Control when we had real gameplay to show, solid details to share with you, and the release of the game wasn’t too far off. We want to be as open as possible when showing you our games, but only when we have something meaningful to share that will resonate with our players.

In other words, don’t except any news or details about our Epic published projects for quite a while.

From everybody at Remedy, we thank you for your continued support and the love you’ve shown towards our games. With so many games in the pipeline, we’ve never been as busy as we are now, and we hope you stay along for the ride.

Oh, and it’s our 25th anniversary later this year. Stay tuned…

Thomas Puha
Communications Director

Control takes home three GDC Awards

Unfortunately, GDC this year had to be postponed due to the COVID-19 pandemic, but a number of talks were livestreamed this week, and so was the Game Developers Choice Awards ceremony, which was entirely reformatted as a livestream on YouTube.

Control went home with the awards below! Next to the awards, you can check the video timestamps for our acceptance speeches.

Best Technology (37:26)
Best Audio (48:49)
Best Visual Art (56:32)

Congratulations to our entire Northlight engine team and our Lead Gameplay Programmer Sean Donnelly for the Best Technology award!

Congratulations to Ville Sorsa, our Audio Lead, and the whole Control audio team (some of who you can see in the acceptance video above)! Thank you also to our composers Petri Alanko and Martin Stig Andersen, and to Poets of the Fall.

And congratulations to our Art Director Janne Pulkinnen, our World Design Director Stuart MacDonald, and our art and VFX teams for the Best Visual Art award.

Congratulations are in order also for everyone else who worked and is still working on Control – these are for you, too!

A huge thanks, as always, to our publisher 505 Games for their support and hard work.

Vida Starčević (Community Manager)

Control nominated for record-breaking 11 BAFTA Games Awards

Control has been nominated for the following:

Artistic Achievement
Audio Achievement
Game Design
Original Property
Technical Achievement
Performer in a Supporting Role – Martti Suosalo
Performer in a Leading Role – Courtney Hope
Best Game

The BAFTA Games Awards have been held since 2004, and this is the first time since their inception that a single game title has managed to get this many nominations in one go. New categories were added this year as well, namely Animation, Technical Achievement, Best Performer in a Leading Role, and Best Performer in a Supporting Role.

For comparison, our friends from Santa Monica Studio were nominated in ten categories for God of Wars at the BAFTAs last year, ultimately winning five awards. We share the honor of most nominations with Death Stranding, so congratulations to Hideo Kojima and all our friends from Kojima Productions!

The BAFTA Games Awards ceremony takes place on April 2nd in London, and everyone can tune in online on BAFTA’s channels on YouTube, Facebook, and Twitch for the livestream.

Control has also been awarded six NAVGTR (National Academy of Video Game Trade Reviewers) Awards recently, and they are:

Animation, Technical
Art Direction, Contemporary
Control Design, 3D
Direction in a Game Cinema
Graphics, Technical

Thank you for the honor!

Also, as a reminder, Control is in the running for seven SXSW Gaming awards! The awards take place on Sunday, March 15th. Keep your fingers crossed for us!

And of course, the first paid expansion for Control, The Foundation, comes out on March 26th. We’re excited to share it with you!

Vida Starčević (Community Manager)

Control sweeps D.I.C.E. Awards with four wins

This year, the 23rd annual D.I.C.E. Awards ceremony was hosted by Jessica Chobot and Greg Miller, and we were privileged to be nominated with Control in eight award categories, alongside titles such as Death Stranding, The Outer Worlds, Disco Elysium, Untitled Goose Game, Concrete Genie, Telling Lies, and more.

At the end of the evening, we went home with four wins:

Outstanding Achievement in Game Direction
Action Game of the Year
Outstanding Achievement in Original Music Composition
Outstanding Achievement in Art Direction

Thank you to all the peer panelists who voted for Control! Thank you to our publishers 505 Games and the entire development team at Remedy, for your dedication and your hard work. Thank you to our Game Director, Mikael Kasurinen, and to our Art Director, Janne Pulkkinen, for their vision and team leadership. Our thanks also goes to our dynamic composer duo on Control, Petri Alanko and Martin Stig Andersen, for experimenting with sounds and willing to get weird with it. You all worked hard to make this game, and you deserve it. Thank you!

Congratulations to all our fellow nominees and winners, especially House House for winning the Game of the Year award for Untitled Goose Game, going home with three awards in total. HONK! is all we can say to that, really.

Thank you to IGN for this reaction video – spot how many times Thomas and Juha appear!

There’s more to come for Control – we will be at GDC with seven talks, and then The Foundation expansion comes out on March 26th! We can’t wait to share more about that with you in the future!

Vida Starčević (Community Manager)

Control nominated for eight D.I.C.E. Awards, five GDC Awards

The Academy of Interactive Arts and Sciences (AIAS) announced the nominees for its 23rd annual D.I.C.E. Awards, and Control was nominated in eight categories:

Game of the Year
Outstanding Achievement in Game Direction
Action Game of the Year
Outstanding Technical Achievement
Outstanding Achievement in Story
Outstanding Achievement in Original Music
Outstanding Achievement in Character
Outstanding Achievement in Art Direction

The D.I.C.E. Awards are decided by members of the Academy, and as such are entirely peer-juried – developers voting for developers. Think of them as the equivalent of the Oscars for the gaming industry. General voting is already underway, and the winners will be announced at the D.I.C.E. Awards ceremony on February 13th in Las Vegas, as the final event of this year’s D.I.C.E. Summit. Hey – Remedy will be at the D.I.C.E. Summit, too! Our Communications Director, Thomas Puha, will be a part of a panel on studio identity and why it matters. Follow all things D.I.C.E. 2020 using the hashtag #DICE2020.

GDC has also revealed the nominees for the 20th annual Game Developers Choice Awards, a peer-based video game event honoring developers and the games we make. We are honored to have received nominations for Control in the following five categories:

Game of the Year
Best Visual Art
Best Audio
Best Technology
Best Narrative

Control also got honorable mentions in the Best Design and Innovation Award categories. Thank you! Several development team members will be presenting in-depth talks at GDC, from VFX to how we built the Ashtray Maze.

The winners of the Game Developers Choice Awards will be announced at the official GDCA ceremony on March 18th in San Francisco, during the 2020 Game Developers Conference. All GDC pass holders can attend, and if you can’t be there in person, it will be livestreamed on Twitch.

Thank you to the members of the AIAS and all our peers for the nominations! It feels really special to be recognized in such a way by fellow developers.

Vida Starčević (Community Manager)

Wrapping up 2019

The biggest thing for us this year was obviously Control’s launch at the end of August. We have made a lot of trailers in-house for Control, but the launch trailer up there is probably the one our team is the most proud of. You have no idea how long it took us to pick the right music for it. (Hours? Days!) In the end, we decided that the song Madness by Ruelle was a perfect fit. It was great to see that the fans agreed.

Speaking of music, Control wasn’t just a reunion of acting talent already familiar to Remedy fans, like Courtney Hope, Matthew Porretta, and James McCaffrey, but we also got Poets of the Fall to participate on Control’s soundtrack, with two of their songs, My Dark Disquiet and Take Control, in which they assumed their Old Gods of Asgard identity once again and led Jesse through the Ashtray Maze.

Thank you to everyone who called the Ashtray Maze their favorite moment in gaming, on social media and elsewhere. We’ll have lots more to say on how the Ashtray Maze was made at GDC 2020, so stay tuned for that.

Control was a risk for us in many ways – our first Metroidvania-inspired game, for which we had to implement considerable changes to our in-house Northlight Engine to make it run smoothly, our first Photo Mode, first DLCs, and also, thematically, our weirdest game yet. That risk seems to have paid off, though. Control has been out for about three months and it has already been acknowledged with a number of awards, including the Critics’ Choice Golden Joystick, IGN’s Game of the Year 2019, and the Best Art Direction award in The Game Awards. We made a number of GOTY lists, as well – read more about that in this blog post. And of course, the community on Discord, Reddit, and Twitter has been active and creative ever since launch. Thank you! Two DLCs are coming next year, The Foundation and AWE. We look forward to sharing them with you!

We are still working on Crossfire, and our partnership with Smilegate Entertainment remains strong. This year X019 saw the debut of the multiplayer trailer for Crossfire X, which is coming out on Xbox next year, and contains the singleplayer campaign developed by our studio. Read more about that here!

We are working on other projects, as well – Vanguard is coming along nicely, there’s still work to do on Crossfire, and there’s also another, unannounced project that’s in its early stages. Have a look at our job openings – we are always looking for talented people.

From all of us at Remedy, thank you for your continued support in 2019. Thank you for loving Control. See you next year!

All the best for the holidays and happy New Year,

Vida Starčević (Community Manager)