Remedy continues a successful year with two new games

Read the press release in Finnish. Game company Remedy Entertainment Ltd. announced financial results for its fiscal year 2016 with a revenue of €16.4 million, a year-on-year revenue growth of 19.4% and an operating profit of €3.9 million. Remedy’s outstanding performance during the fiscal year was fueled by the release of Quantum Break in spring […]

Remedyllä takana menestysvuosi – työn alla kaksi uutta peliä

Read the press release in English. Peliyhtiö Remedy Entertainment Oy:n liikevaihto vuodelta 2016 oli 16,4M€, josta kasvua edelliseen vuoteen 19,4%. Liikevoitto oli 3,9M€. Vuoden 2016 erinomaiseen taloudelliseen kehitykseen vaikuttivat Quantum Break -pelin julkaisu keväällä 2016 ja Remedyn omistaman peliportfolion tuotot. Remedyn pitkän aikavälin kasvu perustuu kyvylle rakentaa näyttäviä ja pelikokemukseltaan ainutlaatuisia pelejä ja pelibrändejä. Microsoftille […]

Blowing shit up

Originally Elmeri joined Remedy to do post-processing work for Alan Wake’s cinematics, and later on, he became the main VFX Artist for Quantum Break. The entire studio’s and VFX team’s work in Quantum Break was recently nominated at the Visual Effects Society awards in the real-time category. While we lost out on the award, our […]

Wrapping up the year

The past year has been exceptionally eventful for us. First and foremost, we shipped our latest game Quantum Break back in April. As you might imagine, a lot happened during its development, some of which was captured in the making of video below. The community has also been documenting Quantum Break in action. We’ve been […]

Smilegate & Remedy Entertainment announce partnership

At the CROSSFIRE Vision Summit held in Shanghai during the China Joy 2016 conference, Smilegate revealed that Remedy is responsible for developing the story mode for the upcoming CROSSFIRE 2. The whole team here at Remedy is incredibly excited to be a key partner in developing the future of the CROSSFIRE franchise. Smilegate specifically chose […]