About game engines

Here at Remedy, we have always used our own technology. Call it a Nordic thing. Many of our neighbouring studios have used their own technology for the longest of times too. Northlight is a comprehensive game engine that, like every game engine, has a unique take on workflows and data pipelines. It has modern rendering […]

Northlight in 2023

The one constant is that we are still committed to using our in-house technology Northlight for most of our games. For many of us at Remedy, it’s highly motivating to work on the tech that enables us to try and do unique features and decide where to focus our efforts. Back in 2022, as we […]

Remedy continues a successful year with two new games

Read the press release in Finnish. Game company Remedy Entertainment Ltd. announced financial results for its fiscal year 2016 with a revenue of €16.4 million, a year-on-year revenue growth of 19.4% and an operating profit of €3.9 million. Remedy’s outstanding performance during the fiscal year was fueled by the release of Quantum Break in spring […]

Remedyllä takana menestysvuosi – työn alla kaksi uutta peliä

Read the press release in English. Peliyhtiö Remedy Entertainment Oy:n liikevaihto vuodelta 2016 oli 16,4M€, josta kasvua edelliseen vuoteen 19,4%. Liikevoitto oli 3,9M€. Vuoden 2016 erinomaiseen taloudelliseen kehitykseen vaikuttivat Quantum Break -pelin julkaisu keväällä 2016 ja Remedyn omistaman peliportfolion tuotot. Remedyn pitkän aikavälin kasvu perustuu kyvylle rakentaa näyttäviä ja pelikokemukseltaan ainutlaatuisia pelejä ja pelibrändejä. Microsoftille […]

Blowing shit up

Originally Elmeri joined Remedy to do post-processing work for Alan Wake’s cinematics, and later on, he became the main VFX Artist for Quantum Break. The entire studio’s and VFX team’s work in Quantum Break was recently nominated at the Visual Effects Society awards in the real-time category. While we lost out on the award, our […]

Remedy goes multiplayer

As announced last July, we’re busy working on CROSSFIRE 2 story mode with Smilegate, as well as building something totally new with a second (as of yet unannounced) game project. This includes working on the long-term roadmap for Northlight, our proprietary game engine and tools. As an independent studio in the highly competitive games business, […]