Remedy Entertainment turns 25 years old

To (not all of) the studio in 2019, with some visiting Kojima Productions friends joining in the photo op… … to today, when we raised a toast to our 25th birthday on Zoom. That shirt everyone is wearing? Every year, we create a special garment for our employees – usually it’s a hoodie, but this […]

Wrapping up 2019

The biggest thing for us this year was obviously Control’s launch at the end of August. We have made a lot of trailers in-house for Control, but the launch trailer up there is probably the one our team is the most proud of. You have no idea how long it took us to pick the […]

Production design in video games

Stuart had a hand in a lot of what you see in Quantum Break, such as the Monarch characters and many of the enviroments. He is currently the Production Designer on P7, the game we are currently developing with 505 Games. You have been working in Finland and at Remedy for quite a while, but you originally […]

Remedy continues a successful year with two new games

Read the press release in Finnish. Game company Remedy Entertainment Ltd. announced financial results for its fiscal year 2016 with a revenue of €16.4 million, a year-on-year revenue growth of 19.4% and an operating profit of €3.9 million. Remedy’s outstanding performance during the fiscal year was fueled by the release of Quantum Break in spring […]

Remedyllä takana menestysvuosi – työn alla kaksi uutta peliä

Read the press release in English. Peliyhtiö Remedy Entertainment Oy:n liikevaihto vuodelta 2016 oli 16,4M€, josta kasvua edelliseen vuoteen 19,4%. Liikevoitto oli 3,9M€. Vuoden 2016 erinomaiseen taloudelliseen kehitykseen vaikuttivat Quantum Break -pelin julkaisu keväällä 2016 ja Remedyn omistaman peliportfolion tuotot. Remedyn pitkän aikavälin kasvu perustuu kyvylle rakentaa näyttäviä ja pelikokemukseltaan ainutlaatuisia pelejä ja pelibrändejä. Microsoftille […]

Coding while doing stand-up

Those of you who paid special attention to some of the posters in Quantum Break might have seen a certain Mr. Watson alongside other “remedians” and their band. Go on, load up the game and check out the exit near the cafeteria in the first act. While you’re doing that, we’ll dive into some tough […]

Blowing shit up

Originally Elmeri joined Remedy to do post-processing work for Alan Wake’s cinematics, and later on, he became the main VFX Artist for Quantum Break. The entire studio’s and VFX team’s work in Quantum Break was recently nominated at the Visual Effects Society awards in the real-time category. While we lost out on the award, our […]