As noted today in our Q3 business update, Remedy is officially expanding to Sweden in 2022 by opening a Swedish subsidiary. Senior-level developers based in Sweden can join us in making great, genre-defining games on their home turf. Swedish representation has long been strong at Remedy. For over a year, multiple Sweden–based talent have been working for the company as part of a pilot initiative in […]
Category: Studio
Remedy Entertainment turns 25 years old
To (not all of) the studio in 2019, with some visiting Kojima Productions friends joining in the photo op… … to today, when we raised a toast to our 25th birthday on Zoom. That shirt everyone is wearing? Every year, we create a special garment for our employees – usually it’s a hoodie, but this […]
Wrapping up 2019
The biggest thing for us this year was obviously Control’s launch at the end of August. We have made a lot of trailers in-house for Control, but the launch trailer up there is probably the one our team is the most proud of. You have no idea how long it took us to pick the […]
Production design in video games
Stuart had a hand in a lot of what you see in Quantum Break, such as the Monarch characters and many of the enviroments. He is currently the Production Designer on P7, the game we are currently developing with 505 Games. You have been working in Finland and at Remedy for quite a while, but you originally […]
Remedy continues a successful year with two new games
Read the press release in Finnish. Game company Remedy Entertainment Ltd. announced financial results for its fiscal year 2016 with a revenue of €16.4 million, a year-on-year revenue growth of 19.4% and an operating profit of €3.9 million. Remedy’s outstanding performance during the fiscal year was fueled by the release of Quantum Break in spring […]
Remedyllä takana menestysvuosi – työn alla kaksi uutta peliä
Read the press release in English. Peliyhtiö Remedy Entertainment Oy:n liikevaihto vuodelta 2016 oli 16,4M€, josta kasvua edelliseen vuoteen 19,4%. Liikevoitto oli 3,9M€. Vuoden 2016 erinomaiseen taloudelliseen kehitykseen vaikuttivat Quantum Break -pelin julkaisu keväällä 2016 ja Remedyn omistaman peliportfolion tuotot. Remedyn pitkän aikavälin kasvu perustuu kyvylle rakentaa näyttäviä ja pelikokemukseltaan ainutlaatuisia pelejä ja pelibrändejä. Microsoftille […]
Sam Lake at Tribeca Film Festival
The Tribeca Film and Games Festival announced yesterday that Sam Lake will be one of the main attractions having a “keynote conversation” with a yet to be announced guest. This event will take place in New York, which is a special place for Remedy, as it was the first place we did location scouting at […]
Coding while doing stand-up
Those of you who paid special attention to some of the posters in Quantum Break might have seen a certain Mr. Watson alongside other “remedians” and their band. Go on, load up the game and check out the exit near the cafeteria in the first act. While you’re doing that, we’ll dive into some tough […]
Creating a character’s look
When we talk about the look of a character, we are not talking about just their face but what they wear. Clothing is a huge part of a characters look and personality. Just think about Barry in Alan Wake! Nowadays the hardware has improved, the graphical fidelity is greater, and we finally have a full-time […]
Blowing shit up
Originally Elmeri joined Remedy to do post-processing work for Alan Wake’s cinematics, and later on, he became the main VFX Artist for Quantum Break. The entire studio’s and VFX team’s work in Quantum Break was recently nominated at the Visual Effects Society awards in the real-time category. While we lost out on the award, our […]