Starting today, we are kicking off a series of interviews where we talk to various members of our development team on what they are working on in our projects and what life is like at Remedy in general. One of the best things in having a multinational team is that we have many different people […]
Category: Studio
Wrapping up the year
The past year has been exceptionally eventful for us. First and foremost, we shipped our latest game Quantum Break back in April. As you might imagine, a lot happened during its development, some of which was captured in the making of video below. The community has also been documenting Quantum Break in action. We’ve been […]
Remedy goes multiplayer
As announced last July, we’re busy working on CROSSFIRE 2 story mode with Smilegate, as well as building something totally new with a second (as of yet unannounced) game project. This includes working on the long-term roadmap for Northlight, our proprietary game engine and tools. As an independent studio in the highly competitive games business, […]
New Remedy boss unlocked
Highly respected and renowned for his 12 years of leading RedLynx, Tero Virtala was an integral part of the game studio’s continuing success. To Remedy he brings his vast experience of working on a wide range of games, including smaller scale productions as well as service-based AAA titles. “At the core of Remedy are truly […]
Smilegate & Remedy Entertainment announce partnership
At the CROSSFIRE Vision Summit held in Shanghai during the China Joy 2016 conference, Smilegate revealed that Remedy is responsible for developing the story mode for the upcoming CROSSFIRE 2. The whole team here at Remedy is incredibly excited to be a key partner in developing the future of the CROSSFIRE franchise. Smilegate specifically chose […]
State of the Studio
First things first: we’ll continue supporting Quantum Break, which became the “biggest-selling new Microsoft Studios published IP this generation”. It’s something we’re extremely proud of, so thank you to all of our fans for making the game a success and our long-time partner Microsoft for helping us create something unique. Keep playing, giving feedback and […]