Publications

Workflow Driven Tools Design

by Vesa Paakkanen, Senior Tools Programmer
Game Developers Conference 2018
Presentation

Experiments with DirectX Raytracing in Remedy’s Northlight Engine

by Tatu Aalto, Lead Graphics Programmer
Game Developers Conference 2018
Presentation

Developing the Northlight Engine: Lessons Learned

by Ville Timonen, Graphics Programmer
Game Developers Conference 2016
Presentation

D: Using an Emerging Language in Quantum Break

by Ethan Watson, Senior Engine Programmer
Game Developers Conference Europe 2016
Presentation

Facial Performance Capture with Deep Neural Networks

by Antti Herva, Lead Character Technical Artist with Samuli Laine, Tero Karras, Timo Aila & Jaakko Lehtinen
Article

Anatomy of a Stutter

by Elmeri Raitanen, Lead Visual Effects Artist
Guest lecturer @ Lahti Institute of Design 2016
Presentation | Videos

Narrative Design on Quantum break

by Gregory Louden, Senior Narrative Designer
Game Access 2016
Presentation

Towards Cinematic Quality, Anti-aliasing in Quantum Break

by Tatu Aalto, Senior Graphics Programmer
Game Developers Conference Europe 2016
Presentation

Rendering Quantum Break

by Tatu Aalto, Senior Graphics Programmer
Assembly Arttech 2016
Presentation

Multi-Scale Global Illumination in Quantum Break

by Ari Silvennoinen, Senior Graphics Programmer & Ville Timonen
Siggraph 2015
Presentation