Workflow Driven Tools Design
by Vesa Paakkanen, Senior Tools Programmer
Game Developers Conference 2018
Presentation
Experiments with DirectX Raytracing in Remedy’s Northlight Engine
by Tatu Aalto, Lead Graphics Programmer
Game Developers Conference 2018
Presentation
Developing the Northlight Engine: Lessons Learned
by Ville Timonen, Graphics Programmer
Game Developers Conference 2016
Presentation
D: Using an Emerging Language in Quantum Break
by Ethan Watson, Senior Engine Programmer
Game Developers Conference Europe 2016
Presentation
Facial Performance Capture with Deep Neural Networks
by Antti Herva, Lead Character Technical Artist with Samuli Laine, Tero Karras, Timo Aila & Jaakko Lehtinen
Article
Anatomy of a Stutter
by Elmeri Raitanen, Lead Visual Effects Artist
Guest lecturer @ Lahti Institute of Design 2016
Presentation | Videos
Narrative Design on Quantum break
by Gregory Louden, Senior Narrative Designer
Game Access 2016
Presentation
Towards Cinematic Quality, Anti-aliasing in Quantum Break
by Tatu Aalto, Senior Graphics Programmer
Game Developers Conference Europe 2016
Presentation
Rendering Quantum Break
by Tatu Aalto, Senior Graphics Programmer
Assembly Arttech 2016
Presentation
Multi-Scale Global Illumination in Quantum Break
by Ari Silvennoinen, Senior Graphics Programmer & Ville Timonen
Siggraph 2015
Presentation