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Remedy Entertainment signs with Epic Games to publish two new multi-platform games

First of all, from everyone at Remedy, we hope you are staying safe wherever you are. Let’s flatten the curve together and act responsibly in these challenging times.

We have some exciting news to share with you. Remedy has signed a deal with Epic Games to publish Remedy’s next two unannounced video games. The games are part of Epic Games’ new, developer-first publishing effort, giving full creative freedom and IP ownership to development partners such as Remedy.

You can read the official press release here.

To give you a bit of context, back in 2016 Remedy set on our current path of becoming a studio making multiple games and have more, uh, control over our destiny. We want to be in a position where we can create our own games and IPs (and hold onto them) like we are on Control with our friends at 505 Games. In addition, we want to continue working on external properties like CrossfireX with great partners like Smilegate and Microsoft.

Ultimately, it is our goal to put our development teams in the best position to create and deliver the best game possible for our fans. That’s what this is about. Last time we put ourselves in this position, the result was Control, which has a record 11 BAFTA® Games nominations and got IGN’s Game of the Year, to mention a couple. So that turned out okay!

With Epic, we are teaming up with a fellow developer whom we have a long history with pretty much ever since Remedy was founded. We are excited to be a part of the first Epic Games Publishing announcement with two amazing developers: genDesign and Playdead.

Remedy is working on two multi-platform games for next-generation consoles and PC that will be published by Epic Games. The first project is Remedy’s most ambitious one yet, an AAA multi-platform game already in pre-production. The second is a new, smaller-scale project set in the same franchise. Both games are being developed on Remedy’s proprietary, state-of-the-art Northlight game engine and tools.

Finally, what also served us well was to unveil Control when we had real gameplay to show, solid details to share with you, and the release of the game wasn’t too far off. We want to be as open as possible when showing you our games, but only when we have something meaningful to share that will resonate with our players.

In other words, don’t except any news or details about our Epic published projects for quite a while.

From everybody at Remedy, we thank you for your continued support and the love you’ve shown towards our games. With so many games in the pipeline, we’ve never been as busy as we are now, and we hope you stay along for the ride.

Oh, and it’s our 25th anniversary later this year. Stay tuned…

Thomas Puha
Communications Director

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