Are you up for the challenge?
Remedy is looking for smart and skilled people to join our new projects. We offer competitive benefits and a chance to work with industry leading talent and technology.
A look back at 20 years of Death Rally and the start of @remedygames in a new retrospective: www.alanwake.info/2016/09/6...
Making waves: The organic process of creating Quantum Break's score ubm.io/24G71GA
Remedy splits into a two-project studio - but neither is Alan Wake bit.ly/1swUZSj
News! If you're a PC gamer and you haven't checked out #QuantumBreak yet, now is your chance! t.co/ktCGUFt49Y
Remedy's venture into first-person shooters won't affect its dedication to storytelling www.polygon.com/2016/8/16/1...
Five nominations each for @CDPROJEKTRED @SuperMGames @remedygames and @ChineseRoom deve1op.net/1NjJpDt
Are you playing Quantum Break? Here's a little rundown of how @Remedygames made it happen autode.sk/1NwKmIo
#QuantumBreak limited vinyl is now up for preorder at @iam8bit so snag one while they last! store.iam8bit.com/products/...
Quantum Break, Xbox One review: ‘does for time what Portal did for physics’ ★★★★★ bit.ly/1SEIyf1
Snag a sneak peek of #QuantumBreak: Zero State by @Cam_Rogers and grab your preorder now! t.co/ca1zEcbEBy
Interview: @QuantumBreak writer @Cam_Rogers on his sort-of non-canon game novel, Zero State ow.ly/100jPE
.@SamLakeRMD reveals how kung fu and family photo shoots built the noir classic, Max Payne. bit.ly/1RD49RX
Captain Jack, screen space ambient occlusion activate! #QuantumBreak PC settings revealed. www.remedygames.com/quantum...
The time egg is foooo...und? #WhyIsThereAnEggInThis #QuantumBreak instagram.com/p/BDVZUTdl8UR/
New Quantum Break wallpapers now available on the XBOX site: www.xbox.com/en-GB/Wallpape...
Congrats to everyone @Naughty_Dog! We can't wait to get our hands on the game. twitter.com/Neil_Druckmann/...
Read how the music mastermind @Peppepappa created the original score for @QuantumBreak twitter.com/gamespot/status...
"I’ve now played through the first two hours of Quantum Break and am happy to report that I was completely wrong." www.kotaku.co.uk/2016/03/07...
We are Remedy
Known as the creators of Alan Wake and Max Payne, we’ve independently developed cinematic story-driven action games since 1995. Our team of 130 people is located in Espoo, Finland.
We are hiring
Remedy is looking for smart and skilled people to join our exciting unannounced projects. We offer competitive benefits and a chance to work with industry leading talent and technology.
People we're looking for
- Character Artist
- Environment Technical Artist
- Game Designer
- Mission Designer / Senior Mission Designer
- Prop Animator
- Senior Game Designer
- Senior Graphics Programmer
- Senior Programmer
- Senior System Administrator