Do you have what it takes?

Become part of the studio that created Max Payne, Alan Wake and Quantum Break. We're hiring both new and experienced talent to join our teams working on two new exciting projects.

March

2016

Gamelab Barcelona 2017 - Sam Lake - New ways of telling stories

Posted on July 11, 2017

Sam Lake INTERVIEW: The Intersection of Narrative in Games, Films, and Literature

Posted on May 3, 2017

Quantum Break - Creating the Visual Language for Broken Time

Remedy's Lead VFX Artist Elmeri Raitanen goes through the process the team went through to come up with the visual language of broken time in Quantum Break.

Posted on February 16, 2017

Hoodiegate: What goes into making the yearly Remedy hoodie

What is life like at Remedy? Should you join our ranks?

Posted on December 29, 2016

The Role of Music in Remedy's Video Games

Slow jam presentation by Sam Lake featuring Petri Alanko at Slush Music 2016.

Posted on December 14, 2016

Redefining Audio Landscape with Quantum Break

Richard Lapington, Audio Lead at Remedy Games, speaking at Slush 2016.

Posted on December 9, 2016

Making Games Is Hard

Posted on November 29, 2016

Uncovering The Secrets Of Max Payne And Alan Wake In Remedy's Warehouse

Remedy Entertainment's art director Saku Lehtinen walks us through the history of the studio by digging through their warehouse and showing artifacts from Max Payne and Alan Wake's production.

Posted on November 25, 2016

Remedy Quantum Break Tribute

Sam Lake, the Creative Director at Remedy Entertainment, thanks everyone for the Quantum Break journey.

Posted on April 11, 2016

Remedy Heroes Play Quantum Break

Making games is hard. Playing them is harder.

Posted on April 3, 2016

Celebrating 20 Years of Remedy

Sam Lake announced a fan competition in celebration of Remedy's 20th anniversary.

Posted on June 8, 2015