We are Remedy
Storytellers at heart, Remedy creates cinematic blockbuster action games that break media boundaries and push the envelope of 3D character technology and visual effects. We believe the Remedy name is a seal of quality, packed with iconic characters, narrative and stylized gameplay.
A look back at 20 years of Death Rally and the start of @remedygames in a new retrospective: www.alanwake.info/2016/09/6...
Making waves: The organic process of creating Quantum Break's score ubm.io/24G71GA
Remedy splits into a two-project studio - but neither is Alan Wake bit.ly/1swUZSj
News! If you're a PC gamer and you haven't checked out #QuantumBreak yet, now is your chance! t.co/ktCGUFt49Y
Remedy's venture into first-person shooters won't affect its dedication to storytelling www.polygon.com/2016/8/16/1...
Five nominations each for @CDPROJEKTRED @SuperMGames @remedygames and @ChineseRoom deve1op.net/1NjJpDt
Are you playing Quantum Break? Here's a little rundown of how @Remedygames made it happen autode.sk/1NwKmIo
.@SamLakeRMD reveals how kung fu and family photo shoots built the noir classic, Max Payne. bit.ly/1RD49RX
Alan Wake revealed at E3
Alan Wake was revealed at the 2005 Electronic Entertainment Expo in Los Angeles.
Max Payne IP sold to Take-2
Remedy sold the game rights to Take-Two Interactive for $10 million in cash and 969,932 shares of restricted common stock.
Remedy's benchmarking subsidiary Futuremark, known for 3DMark software, was founded.
We are hiring
Remedy is looking for smart and skilled people to join our exciting unannounced projects. We offer competitive benefits and a chance to work with industry leading talent and technology.
People we're looking for
- (Senior) Game Designer
- Animation Programmer
- Concept Artist
- Environment Technical Artist
- Graphics Programmer
- Lighting Artist
- Senior Environment Artist
- Senior Gameplay Programmer
- Senior Graphics Programmer