We are Remedy
Storytellers at heart, Remedy creates cinematic blockbuster action games that break media boundaries and push the envelope of 3D character technology and visual effects. We believe the Remedy name is a seal of quality, packed with iconic characters, narrative and stylized gameplay.
Here is a collection of tracks we wanted to include in @QuantumBreak but couldnt or decided against: spoti.fi/2oxelbH #quantumbreak
Wow! Its been 365 days since we released @QuantumBreak with our partners at @Xbox ! Some stats and other fun at: bit.ly/2o9hVI9
Sam Lake will be in esteemed company at @Tribeca www.gamespot.com/articles/h... @gamespot
Proud to be at @Tribeca talking about storytelling in games. mashable.com/2017/03/29/tri...
Heading to a conference? Develop speaks to @nDreamsVR, @CAGames and @remedygames about networking. www.develop-online.net/inte...
Check out an interview with our HR director Mikaela about why Remedy is a great place to work at: www.develop-online.net/inte... @developonline
Want to know more about our Northlight engine, coding and… stand up comedy? Read on: www.remedygames.com/coding-... #gamedev
More time travel escapades with the talented @TheCourtneyHope @Variety variety.com/2017/film/news/... #bringbethback #quantumbreak
Dom Monaghan talks a bit about @QuantumBreak and his next film www.digitaltrends.com/movie...
Very well-earned nominations for the devs @remedygames who worked on the oh-so-cinematic @QuantumBreak. Way to go! navgtr.org/nominees
We are heading up a panel at @SXSWGaming on March 17th with @insomniacgames @PsyonixStudios and @AstireGames goo.gl/GSb6mk #SXSW
In our ongoing series of interviews with our developers we talk to Costume Designer Heli Salomaa about her work. bit.ly/2mam2Rn
Remedy is going to be at @SXSWGaming heading up a panel 17/3 with @AstireGames @insomniacgames @PsyonixStudios schedule.sxsw.com/2017/even... #SXSW
Another amazing speaker addition #rebootdevelop #gamedev #indiegamedev conference 2017 @RiotRMD @remedygames www.rebootdevelop.hr
Our audio team is picking up the plaudits. This time an nomination from @audiogang www.audiogang.org/15th-annu... …#GameAudio #quantumbreak
If you visit Finland, there is an excellent musem dedicated to games (and Remedy) in Tampere. bit.ly/2kr8cLz
Another great speaker announced #rebootdevelop 2017 #gamedev #indiegamedev conf @Real_GooberMan @remedygames More at www.rebootdevelop.hr
Quantum Break by @remedygames is our Most Innovative Game of 2016 with its Live-Action TV Show and epic Time Powers. ar12gaming.com/articles/ar1...
Congrats to especially our audio team led by @redSonic01 on the #diceawards Sound Design nomination www.interactive.org/images/...
Congratulations to @QuantumBreak for receiving a nomination for this year's #DICEAwards! More info here: bit.ly/2jo0IGi #DICE2017
Congratulations Quantum Break, nominated for Hardcore Gamer's Best Voice Acting of 2016! www.hardcoregamer.com/2017/... #quantumbreak
The memorable Max Payne intro recreated shot-for-shot by nreaLms in #GTAV www.youtube.com/watch?v=640...
A look back at 20 years of Death Rally and the start of @remedygames in a new retrospective: www.alanwake.info/2016/09/6...
Making waves: The organic process of creating Quantum Break's score ubm.io/24G71GA
Remedy splits into a two-project studio - but neither is Alan Wake bit.ly/1swUZSj
News! If you're a PC gamer and you haven't checked out #QuantumBreak yet, now is your chance! t.co/ktCGUFt49Y
Remedy's venture into first-person shooters won't affect its dedication to storytelling www.polygon.com/2016/8/16/1...
Five nominations each for @CDPROJEKTRED @SuperMGames @remedygames and @ChineseRoom deve1op.net/1NjJpDt
Are you playing Quantum Break? Here's a little rundown of how @Remedygames made it happen autode.sk/1NwKmIo
.@SamLakeRMD reveals how kung fu and family photo shoots built the noir classic, Max Payne. bit.ly/1RD49RX
Alan Wake revealed at E3
Alan Wake was revealed at the 2005 Electronic Entertainment Expo in Los Angeles.
Max Payne IP sold to Take-2
Remedy sold the game rights to Take-Two Interactive for $10 million in cash and 969,932 shares of restricted common stock.
Remedy's benchmarking subsidiary Futuremark, known for 3DMark software, was founded.
We are hiring
Remedy is looking for smart and skilled people to join our exciting unannounced projects. We offer competitive benefits and a chance to work with industry leading talent and technology.
People we're looking for
- (Senior) Game Designer
- Animation Programmer
- Associate Producer
- Environment Artist
- Front-end Developer
- Gameplay Animator
- Gameplay Programmer
- Graphics Programmer
- Lighting Artist