


Message from Creative Director
This took seven years.
Not because of a single choice or feature, but to get the complexity of our ambition to feel right.
It wasn’t easy, but easy wasn’t the point. We wanted to make something that provokes. Something that feels like nothing you’ve played before.
We made plenty of mistakes. Rebuilt things, threw them out, tried again, kept looking for the right way.
And here you have it. The end result of the nervous energy that drives us.
CONTROL Resonant is out now.