Wrapping Up 2022

Dear Remedy community,

Thank you for staying by our side for another year! It’s been a year of interesting first times, and some meaningful anniversaries for us.

Read on to look back on what 2022 looked like for our studio.

We had two very exciting announcements about new projects – Max Payne 1&2 remake and Control 2 are both in the works! Mikael Kasurinen, Game Director of the Control franchise, had this to say: “It’ll be an unexpected journey. It’ll take a while, but to put it mildly, this is the most exciting project I’ve ever worked on. It’s still early days, but it will be worth the wait.”

Speaking of the Control franchise, this year we celebrated the third anniversary of Control. Thank you to everyone who has shown us so much love, made a lot of awesome fanart over the years, and kept the community creative and thriving! During this year we took the time to feature some of the community-led initiatives in the Control fandom, such as Jesse January, Altered April, and Oldest House October.

And to celebrate the anniversary of the game’s release, we commissioned a piece of art from Sarah for the community, and you can download it as a wallpaper. We also gave the Control community a chance to talk to Jesse and Dylan Faden (Courtney Hope and Sean Durrie) and ask them anything they like. You can watch the resulting video below!

In Alan Wake news, this October Alan Wake Remastered was our first title released running natively on the Nintendo Switch. We know you’ve been hungry for Alan Wake 2 updates as well, and so we released an anniversary update and interview with both halves of Alan Wake (Ilkka Villi and Matthew Porretta).

This year, we also launched our very first public Remedy newsletter! You can read our first issue here, and you can read our most recent issue here. A Dose of Remedy is coming out on a regular basis, and it’s for those of you who prefer a way of communicating slower than our social media, and might not always catch all the announcements we post on, for example, Twitter. If that sounds good, you can go here and subscribe to the newsletter!

Tivi magazine company of the year. Photo by Outi Järvinen

Our studio achieved two big milestones this year. First, the Finnish IT and communication technology magazine Tivi named us their company of the year. Remedy is the first video game company to receive this award, which is a huge honor!

An important part of our development as a studio is the opening of our Swedish office – Remedy Stockholm is in the trendy Södermalm neighborhood in Stockholm, and we’re currently working hard internally on making sure that the Remedy studio culture is equally strong both in Finland and in Sweden. More on that next year!

Exciting things are happening on the side of our proprietary engine and tools, Northlight. One of them is USD, or Universal Scene Description, and Remedy is one of the very few game studios in the world currently using it. Our Principal Technical Artist Kristof Minnaert gave an exhaustive presentation on how USD will be used in the future of Remedy’s development, and our goals for the technology, and you can watch it here. We’ll talk more about Northlight and USD in the new year, so please look forward to that.

2023 is going to be an exciting year for our studio. We’ll further establish Remedy Sweden, we’ll have more exciting Northlight news, and oh yeah… Alan Wake 2 is coming out! We can’t wait to share more information about that with you all.

Stay tuned, and stay in the light!

Vida Starčević, Senior Community Manager

Our annual holiday card was drawn by Jenna Seikkula, concept artist at Remedy